Miracle Project ES

Turn-based MMO · browser and Android

The dungeon takes no gods. That is why there are adventurers.

You are a minor god: you recruit adventurers, grant them your blessing — the only reason a mortal can enter at all — and direct their work from above. They descend. You carry whatever happens.

Enter the world

Free, nothing to install. Runs in the browser.

The world

Before this world there was another. The real and the imaginary annihilated each other, and out of those ashes came the primordial matter, and with it the Titans — who did not inhabit worlds, they made them.

The Titans went out. This is the last world they managed to make, and also where they rest. The gods woke as heirs to a house we did not build.

The dungeon was already here when the city was founded, and nobody in it knows how. It refuses everything that enters, and no one has explained why. The major gods chained something down there and never said what — and what leaks from it has never stopped rising.

What you do

Your familia

You recruit adventurers across four races and seventy-one classes, assign roles — leader, explorer, squire, priest, fighters — and decide where their points go. Each has a name, a history, and a chronicle that writes itself.

The dungeon

Your party goes down without you, and what it finds reaches you floor by floor as it goes. Minibosses every five, gates every ten, Guardians every fifty, Titans every hundred. Nobody has seen the bottom.

The aegis and corruption

Your blessing is a shield, and it runs out. It is spent walking deep and fighting; anything spent past it becomes permanent corruption. Fill it and the dungeon keeps your adventurer — who rises down there, in the gear they died in, waiting for you.

No money, only barter

There is no gold. The economy runs on things: shards, materials, food, equipment. You post what you offer and what you want for it, and the fees are set by a regulator the city elects.

Clans, districts, the Olympiad

Familias band into clans with their own doctrine tree, warehouse, and house on the shared map. Clans contest the city’s districts and compete in the coliseum and the commerce Olympiad.

Echoes

When an expedition ends you can share it as a public link: anyone can open it without an account and watch the whole descent, every fight.

In motion

Three moments, exactly as they happened.

The descent
The descent An explorer marks the route, the rest walk behind, and the floor draws itself as they go down. Nobody steers them step by step.
The fight
The fight Lines form, blows land in turn, and health drops where you can watch it drop. You chose who went down; the rest is out of your hands.
The arena
The arena Outside the dungeon, parties meet in the arena. Nobody gives them orders: they move, take cover and kill each other on their own.

What it looks like

The command centre
The command centre Everything asking for your attention today on one screen: loot waiting to be split, a party standing idle, unspent points, an altar wanting an offering. Look, act, leave.
Your familia
Your familia Every adventurer with their name, class, level and gear. Tap one for their attributes, skills, bloodline, and the chronicle of everything they have done since they arrived.
Planning the descent
Planning the descent You pick the floor, the party, the roles and the route, and you see what it will cost before you send them. When they come back, you decide what stays and what sells.
Combat, blow by blow
Combat, blow by blow You do not play the fight — you watch it, all of it. The skills, the damage, the deaths, and at the end the verdict names who carried it.

What’s new

Current version 0.21.0

v0.21.0 The arena opens into six brackets

2026-08-27

  • The arena is no longer a single format. There are six brackets now: 2v2, 3v3 and 5v5 between familias, and 3v3, 5v5 and 13v13 between clans. Each carries its own ladders, so there are six places to climb instead of one.
  • Clan brackets are built across member familias: each member contributes adventurers and the leader closes the party. You can build both the party that defends the clan's districts and the one that goes out to attack, and the same adventurers may stand in both.
  • Registering a party now starts with the bracket, then exactly the adventurers it asks for. Registration used to keep three however many you picked, and never said so.
  • Every party says how many rivals stand in its bracket, and the challenge button only lights up when there is someone to fight. Matches pair you against similar strength inside your own bracket, and the rival clans compete in all six, so no ladder sits empty.
  • Fixes: recent matches now say which bracket they were fought in; a party of two read "2 aventurero"; and a clan party's role showed its internal code.

v0.20.4 The chronicle recovers what it could not tell

2026-08-09

  • The chronicle filed twenty arrivals from what never came to be under a single line: "Something was written into the chronicle." Each one now says what happened, including the ones already written. The same for adventurer sales and trades. It came to light while checking what Halian reported.

v0.20.3 The House of Lineage has a name

2026-08-08

  • In the build menu the House of Lineage showed up as "lineage_house". It goes by its name now, in both languages. Reported by Halian, again.
  • On the public page, the adventurers walking under the title were cut in half on phones. They render whole now.